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So your idea is to charge for demos?Yeah, not a very good idea in my opinion.

I find it bad because it would just create an even bigger culture of money walls(for example the overpriced expansion packs that cost almost the same as the base game without knowing what they hold, or all the microtransactions done by companies), which wouldnt result in a more healthy industry.If you want people to try out your game, offer a demo for free, not a paid one.Fatal Frame is a good example, specially for a franchise that is, though relativity known, niche.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1