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Roronaa_chan said:
If the genre's framework has enough freedom to do it, such as RPGS, all highly difficult content should always be optional/secondary, I can agree to that. If the genre doesn't allow that, devs should just get a good balance instead of shameless length padding.

I'm pretty sure that you can make any genre as hard or as easy as you want. Optional difficulty is always the best way to go unless you want limit yourself to a very small and specific audience, which is pretty stupid considering everyone's crying over money and success.



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