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Nintation360 said:

Mega Man experience

I bought a Mega Man game for the first time so I can try it out. I played it and MAN IT WAS HARD. I searched up the game online if it was difficult or not, the casual players thought it to be very hard while the hardcore mega man fans said it was one of the easiest. After this I decided NOT TO EVER BUY ANOTHER MEGA MAN GAME AGAIN. (Fuck you Capcom you lost a customer who could've bought all mega man games BUT  it was too hard, its your fault)

I can remember how french videogame journalists complained about Megaman 2 and 3 being too easy. Standards really have changed a lot it seems.            

And NO "CHALLENGING" IS NOT FUN.

"New and challenging courses!!" FUCK NO, that's not fun at all, going through stress, sweat and tears is NOT fun. 

Challenges can be very much fun. Else no one would even care about achievements because no one would unlock them, and games like super meat boy and the different Kaizo games or the bullet hell spaceshooters wouldn't have any fans. In fact, easy can be pretty boring and thus not entertaining at all, too.

Stress can KILL you. 

Having too much stress in your day can lead to heart attacks, strokes and other boy problems.

Here's the thing though: you can pause or quit a game any time you need or want if you feel too stressed. 

 How a difficult game hurts the franchise

Imagine how many sales DK, Mega Man and 2D Mario would've got if it wasn't difficult? Well look now: Donkey Kong's latest game only sold a million copies, Mega Man is a dead franchise(LOL serves you right for being too hard)  and NSMBU didn't do well like it's past games.

I'm pretty sure making these games easier would have an even worse effect on their sales. You never heard of "Nintendo Hard", do you? Nintendo is pretty well known to make their games pretty challenging. Kirby's Epic Yarn actually got bashed because it wasn't anything near Nintendo Hard, and, like I said earlier, so did Megaman 2 and 3 when they came out in the 90's

What's the point of making a game when you cant even beat it? SERIOUSLY?!

Give me a damn point why this exists?! NO POINT AT ALL.

Give me a damn point why games exists who present no challenge at all? That's so boring it's not even entertaining anymore.

  Difficult games creates ALOT of criticism AND rips people off of your money

Now here I have to wholehardly disagree. An easy game is a ripoff, since you can finish it way too easely and soon, thus losing it's appeal way too quickly. A difficult game will take much longer to finish, meaning you play more for the same amount of money. How this can be a ripoff is seriously beyond be          

SOLUTION

 Add a "Easy mode"

Add LOTS of checkpoints so we don't have to do the same damn thing over again.

NO WATER LEVELS

Not too many enemies

Make boss fights short

If you're going to make a stupid motion control game, PLEASE make it optional or else you'll ruin your game (Legend of Zelda: Crappy motion controls) 

FIX your damn controls

PLEASE DONT make us wait long for YOUR poor work's game to load (Grand Theft Loading V)     

MAKE SURE your game doesn't lag all the time (Super Lag Bros for Wii U/3DS) 

Most importantly: PLEASE LET US SKIP THE LEVEL IF WE CAN'T BEAT IT. 

Facepalm X2 combo! Apart from the fixing the controls (load times are dependent from Level and texture size compared to RAM, so unless you downgrade the game visually you can't do much here, and the lags are dependent on your internet connection, nothing the game can change), most of these examples get heavy flak when in a game from gamers and critics alike. Yoshi's Woohly World got critizised when annouced that it will have an easy mode with unlimited flight capability, Super Mario 3D World for it's golden catsuit, Fire Emblem when a dead character wasn't lost forever anymore and Nintendo in general when they papented a thing which would allow ingame help several years ago.

Long story short, many gamers actually do prefer have some challenge, just like many moviegoers prefer more intellectual productions instead of summer blockbusters where you can shut down your brain like in so many Hollywood popcorn movies. These games might be too difficult for you, but assuming this would be universal is just very wrong. Special note also goes to the games you've chosen, as many of them have a history of being challenging series, so you could have found out these games would not be your type from the get-go.