By using this site, you agree to our Privacy Policy and our Terms of Use. Close
sc94597 said:
Miyamotoo said:
Scisca said:
captain carot said:


Haha, i dislike it too.

 

Sure, WW HD looks different. But at the same time WW GC without all those changes but in HD also looks good. And often not that much different. I'd really say that TP HD would've benefited more from an overhaul as big as Wind Wakers, even if it keeps the low poly meshes.


Agreed. TP has the best art style to date, the screens from OP show just how wonderful it is. If they gave the port a tiny bit of love, the game would be stunning again. Better lightning, more poligons in the environment, improve the grass (Zelda U inspiration possible) and you have a game worthy of a full retail release instead of a quick cheap cash grab.

In order to TP be stunning again it would need full remake not HD port/remaster. And they certainly give this HD port more than tiny bit of love, just replacing all those textures was huge job. Actually I think TP HD was bigger job than doing WW HD, but because of different art style, WW HD looks much better. But TP HD definitely would have new lithinging.

It is very possible that the textures are just the original textures uncompressed (like in WWHD.) When creating standard definition games Nintendo would create high-quality textures and then compress them. In some games like the Metroid Prime series it doesn't even seem like they compressed them, it just wasn't noticeable until you would play them in HD. So the textures in TP (original) are compressed, and the ones in TP (Wii U) are not. No new textures would have to be created in that scenario. 

Tantalus is working on this port around 2 years, i don't think they will work for so long that is case you describe.

Nintendo stated that they finished WW HD for only 6 months.