By using this site, you agree to our Privacy Policy and our Terms of Use. Close

You know, I was thinking about this very thing when I was playing through Bloodborne -- a game I eventually loved, but had a difficult time getting into.
On the one hand, I think games that are great but extremely difficult (like Souls) may be doing themselves a disservice honestly. It is as if those games are afraid that if more people will get their hands on them, people won't appreciate them as much -- as if the developer is unsure of the game's quality. Of course, that's ridiculous, because the secrets, lore, atmosphere, and combat of those games is absolutely fantastic.
On the other hand, there were parts of Bloodborne that really only gelled under the context of its high level of difficulty. The part that was really the most brilliant was the labyrinthine first area of the game. In that area, you would have learned that the area really wasn't that complex, but the bridge the connected every area together was separated by two werewolves -- an extremely difficult enemy for the start of the game. Once I discovered that the opening area was really so simple, it was a wonderful realization.