sc94597 said:
It is very possible that the textures are just the original textures uncompressed (like in WWHD.) When creating standard definition games Nintendo would create high-quality textures and then compress them. In some games like the Metroid Prime series it doesn't even seem like they compressed them, it just wasn't noticeable until you would play them in HD. So the textures in TP (original) are compressed, and the ones in TP (Wii U) are not. No new textures would have to be created in that scenario. |
That's exactly what I think of this port. Even DS games have assets of higher quality than what Wii was able to put on screen, it's obvious that the original TP assets were of a much higher quality than what the game looked like on Wii. I'm sensing that this port took them even less effort than it looks.
Wii U is a GCN 2 - I called it months before the release!
My Vita to-buy list: The Walking Dead, Persona 4 Golden, Need for Speed: Most Wanted, TearAway, Ys: Memories of Celceta, Muramasa: The Demon Blade, History: Legends of War, FIFA 13, Final Fantasy HD X, X-2, Worms Revolution Extreme, The Amazing Spiderman, Batman: Arkham Origins Blackgate - too many no-gaemz :/
My consoles: PS2 Slim, PS3 Slim 320 GB, PSV 32 GB, Wii, DSi.