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Scisca said:
captain carot said:


Haha, i dislike it too.

 

Sure, WW HD looks different. But at the same time WW GC without all those changes but in HD also looks good. And often not that much different. I'd really say that TP HD would've benefited more from an overhaul as big as Wind Wakers, even if it keeps the low poly meshes.


Agreed. TP has the best art style to date, the screens from OP show just how wonderful it is. If they gave the port a tiny bit of love, the game would be stunning again. Better lightning, more poligons in the environment, improve the grass (Zelda U inspiration possible) and you have a game worthy of a full retail release instead of a quick cheap cash grab.

I think just the new lighting with dynamic shadows would help immensely.  Polygon improvements would mainly help in a few key spots like Hyrule Castle and certain landscape meshes.  The grass thing though is an interesting point and may be a case where the game is a victim of its tech.  The way grass is handled in Twilight Princess isn't intended for having tons of it covering every square foot of ground.  It may be quite impossible to do within the old engine.

However, I am curious about seeing what tthe grass that is there looks like.  They haven't shown any pics in the areas that already have a lot.