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-Ack!- said:

But the point is that there is no input delay in games either as stated before extra frames don't speed the game up, but instead make every motion smoother. The electric impulse that your controller gives to the game itself works at the speed of electricity whether it is 60 or 30 frames per second.

edit: To explain this better here: https://boallen.com/fps-compare.html

It's not an issue of how long it takes the game to know you pressed a button, it's an issue of how long it has to wait before it can actually show the result of that button press. If a game runs at 30fps, then each frame is on-screen for just over 33ms. Thus, ignoring other factors that can further increase the input delay, it will take 33ms for the result of your button press to be represented on-screen. At 60fps, as well as the general image being smoother, it takes half as long (again, ignoring other factors that increase the delay) for the result of your button pressing to be represented on-screen. If you're pressing several buttons every second, or making constant minor movement adjustments with an analogue stick/mouse, that halved input delay can feel significant.

I don't personally care much for 60fps in most console games, i prefer the benefits targeting 30fps provide, but the advantage of 60fps isn't limited simply to motion detail.