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Zekkyou said:
-Ack!- said:
The importance of 60 fps is exaggerated for sure and often mistakenly referred to as responsiveness which it isn't.

Responsiveness is based on three things: how fast you can smash a button, speed of electricity and how fast the moves in your game are programmed.

You can do as many moves as possible even with just 10 fps, but the presentation of those moves looks chopped because the naked eye starts to detect 24 fps and over as natural movement.

I wonder why we don't complain about frames per second in movies? :P

Frame-rates in film and games are two very different issues. Not only because film doesn't have to worry about input delay, but because 24fps has been the standard for so long that people have become accustomed to the visual 'feel' of it. Hence many thought the Hobbit looked weird in 48fps compared to the 24fps version, but few would say a game looks weird in 60fps. When someone says they prefer 24fps in film, they usually just outright prefer it. When someone says they prefer 30fps in a game, it's (almost always) because they like the positives more than the negatives that cut provides.


But the point is that there is no input delay in games either as stated before extra frames don't speed the game up, but instead make every motion smoother. The electric impulse that your controller gives to the game itself works at the speed of electricity whether it is 60 or 30 frames per second.

edit: To explain this better here: https://boallen.com/fps-compare.html