The importance of 60 fps is exaggerated for sure and often mistakenly referred to as responsiveness which it isn't.
Responsiveness is based on three things: how fast you can smash a button, speed of electricity and how fast the moves in your game are programmed.
You can do as many moves as possible even with just 10 fps, but the presentation of those moves looks chopped because the naked eye starts to detect 24 fps and over as natural movement.
I wonder why we don't complain about frames per second in movies? :P








