KiigelHeart said:
I used to think like you when this gen started, 60FPS felt unnaturally smooth for some reason. Then I played Gears UE multiplayer... going from 60FPS to 30FPS campaign was horrible and even previous gears titles feel bad now. Same with first person shooters, it takes a while to get used to 30FPS and playing Halo 5 at 60FPS is a joy. So today my opinion is, 60FPS is clearly superior and really worth other compromisses. I also tried Forza 6 demo and boy was that 60FPS sweet for a racing game.. That said, I'm fine with games like Fallout, Witcher 3 etc. to run at 30FPS and I'm not really botherer by some dips either. I also don't see much difference between 1080p and 900p so I'd say solid framerate is more important than resolution. I've absolutely no tech knowledge tho, so I don't know if lowering resolution helps with framerate issues, but didn't they do the dynamic resolution thing for Halo to make framerates solid? I think it was a brilliant idea. |
Each game have its compromise and sweet spot... we don't need 720p30fps or 1080p60fps standard... we need each game to perfom to a level that is satisfying to play... screen tearing and framrate dips don't bother me on Uncharted SP, but probably get people on rage for MP.

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
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http://gamrconnect.vgchartz.com/post.php?id=9008994
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