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KiigelHeart said:
Shadow1980 said:
BraLoD said:

Even though Halo is a shooter, which can get good feedback from a higher framerate, if compromisses like game features has to be made to achieve it, one can really ask itself if it was the best route to take.

I honestly have doubts that the higher frame rate actually benefits gameplay. In my own experience, I had no real difference in personal performance going from the OXbox & 360 Halo games to the Master Chief Collection. Granted, that's just anecdotal evidence, but still. About the only real change the jump to 60 fps had on my personal experience was causing me to go through a long acclimation period, as 60 fps, especially in shooters, always felt weird and unnatural to me after years of playing shooters that ran at 30 fps. I couldn't stand to play CoD for long because the high frame rate was so off-putting. Even after having mostly adapted to Halo running at 60 fps, it still looks off kilter. The "Soap Opera/Hobbit effect" can apply to video games as well.

Especially after Halo 5 dropped split-screen in all modes, I honestly don't think the jump to 60 fps was worth it. We dealt with Halo running at 30 fps for over a decade. Everybody was fine with it. The games played perfectly smooth. I may be the exception, but I don't think shooters & third-person action games really need to run at 60 fps. Fighting games and even platformers might be another matter, but a rock-solid 30 fps for a shooter has always been more than sufficient.

I used to think like you when this gen started, 60FPS felt unnaturally smooth for some reason. Then I played Gears UE multiplayer... going from 60FPS to 30FPS campaign was horrible and even previous gears titles feel bad now. Same with first person shooters, it takes a while to get used to 30FPS and playing Halo 5 at 60FPS is a joy. So today my opinion is, 60FPS is clearly superior and really worth other compromisses. I also tried Forza 6 demo and boy was that 60FPS sweet for a racing game..

That said, I'm fine with games like Fallout, Witcher 3 etc. to run at 30FPS and I'm not really botherer by some dips either. I also don't see much difference between 1080p and 900p so I'd say solid framerate is more important than resolution. I've absolutely no tech knowledge tho, so I don't know if lowering resolution helps with framerate issues, but didn't they do the dynamic resolution thing for Halo to make framerates solid? I think it was a brilliant idea.

Each game have its compromise and sweet spot... we don't need 720p30fps or 1080p60fps standard... we need each game to perfom to a level that is satisfying to play... screen tearing and framrate dips don't bother me on Uncharted SP, but probably get people on rage for MP.



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http://gamrconnect.vgchartz.com/post.php?id=8808363

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