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zorg1000 said:
midrange said:


So late 2010-2011 saw 29.1 million total motion controlled devices sold. 2012 saw about 25.4 million motion controlled devices sold. 2013 saw about 13.5 million motion controlled devices sold. Seems pretty clear that the early start of the decade was part of a downward trend in motion controls.

Kinect was unbundled, but I'm not measuring it's performance relative to its predecessor, I'm measuring it based on attach rate to those who already own an xbox one (i.e. the people that don't have to spend the extra $400). The ps move can be done similarly with the ps4 install base. Basically, we see that the attach rates are pretty low, which makes sense if people have lost interest in them.


Based on the numbers u gave, late 2010-2011 & 2012 were similar with 2013 showing a large decline, when Wii U was already on the market along with Microsoft significantly cutting down on 360/Kinect support in favor of Xbox One. Did people stop enjoying motion based gaming or did the motion based devices stop being supported?

As for Kinect 2.0 attach rate on Xbox One, all that proves is that the people who bought Wii/Kinect for motion based gaming haven't moved onto Xbox One for one reason or another.

It was a small decline during 2010-2012, but we see that that decline was happening regardless of whether the wii u came out or not. The arrival of next gen only sped up the decline.

You can't claim that people that bought the wii haven't moved on to next gen. Sony's main strategy (as they announced many times) was to lure in the wii crowd. Even if they had moderate success in doing so, we should still expect a very high attach rate of the ps move to ps4 units sold (say 1 to 3). Given that the ps move has not sold as much, we can see that people are no longer interested in motion controls.