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IamAwsome said:

I honestly don't think developers gave motion control a real chance. Sure the Wii Remote without M+ wasn't the most accurate, but WM+, PS Move, and Kinect were all fairly accurate. The entire industry pretty much bet against the Wii from the very beginning, and I know someone will respond by saying "But look at the industry now. Motion control was a fad!!". iOS, Android, and Windows Phone exploded because people took chances and actually tried to build something. That never happened with motion control. Would mobile be as ubiquitous today if the cell phone industry universally shunned the iPhone when it first came out? Heck no. The same logic applies with motion (and asymetric gameplay/3D/other so called "gimmicks"). Where was the Grand Theft Auto IV PS Move patch? Where was that major hardcore IP from a top western publisher on the Wii? Red Steel sucked, and I can't think of anymore. Why didn't many people support PS Move after people bashed the Wii for being "casual"? Can people REALLY call motion control a fad when 99% of the industry never gave it a real chance in the first place? 

TL;DR: Everyone says motion was a fad, but the industry never gave it a real chance. 

You're kidding right? Motion control was made big because of the support it got from the industry. Just dance, wii sports, and guitar hero were HUGE franchises by some of the biggest publishers (Ubisoft, Activision, Nintendo), that helped sell massive amounts of wii units. Just dance, kinectimals, and dance central helped push out a ton of kinect units. What happened? Consumer interest moved onto call of duty, skyrim, portal, Grand theft auto, assassins creed, and battlefield (i.e. they got bored of motion controls).

Even if these games supported motion controls (the cod franchise supported motion controls during the wii era), people would still lose interest in motion control because these games don't work well with motion controls. There is too much inaccuracy when playing with motion controls to justify motion controls in these games over a traditional controller.

TL;DR: The industry gave it a chance, motion control shined for the beginning of 7th gen, consumer interest faded (which happens for fads), companies moved on