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IamAwsome said:

I honestly don't think developers gave motion control a real chance. Sure the Wii Remote without M+ wasn't the most accurate, but WM+, PS Move, and Kinect were all fairly accurate. The entire industry pretty much bet against the Wii from the very beginning, and I know someone will respond by saying "But look at the industry now. Motion control was a fad!!". iOS, Android, and Windows Phone exploded because people took chances and actually tried to build something. That never happened with motion control. Would mobile be as ubiquitous today if the cell phone industry universally shunned the iPhone when it first came out? Heck no. The same logic applies with motion (and asymetric gameplay/3D/other so called "gimmicks"). Where was the Grand Theft Auto IV PS Move patch? Where was that major hardcore IP from a top western publisher on the Wii? Red Steel sucked, and I can't think of anymore. Why didn't many people support PS Move after people bashed the Wii for being "casual"? Can people REALLY call motion control a fad when 99% of the industry never gave it a real chance in the first place? 

TL;DR: Everyone says motion was a fad, but the industry never gave it a real chance. 

You serious. Just go watch someone play the ports of the RE Umbrella Coronicles on PS move. And tell me all the frustration of missing, because your position isn't read correctly, and needing to recalibrate, an improvement over button pushes. It played worse than the Wiimote. PS move had better tech... Yes, someone playing COD would love to have to put their Wiimote on the floor to re-cal. Because the pointer shifted during your gun fight. People gave it a chance. Rarly did it give anything positive back. By all means. Tell me how Star Wars/Dragonball Z Kinect were amazing.