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midrange said:
zorg1000 said:
midrange said:
zorg1000 said:

Kinect sold 24 million from Nov 2010-Feb 2013, Playstation Move sold 15 million from Sept 2010-Dec 2012 and Wii sold 24 million from Sept 2010-March 2013 so over the course of 2-2.5 years motion based devices sold 50+ million.

Basically motion based gaming was still going pretty strong through the end of 2012 and the next-gen version didn't do enough to convince consumers to spend another $300-500 for a new device. Nintendo made so many mistakes with Wii U that u can't simply blame it's sales on people getting bored of motion controls, Xbox One with Kinect 2.0 launched for $500 and released a mere 3 years after the original Kinect.

I'm more interested in the yearly kinect, ps move, and wii sales from 2010, 2011, and 2012. Grouping them as a unit doesn't work if the transition I'm talking about occurs (and ends) during those 3 years. 

The xbox one + kinect launched for $500. After a year, the kinect was separated and is priced at around $100. The fact that most xbox one owners haven't bought the kinect leads me to believe that most of them have gotten bored of motion controls. 

People have gotten bored of motion controls, plain and simple. You could say that it happened because companies made more "hardcore" games that don't work well with motion control (Assassin's creed, Call of Duty, Battlefield, Skyrim, Fallout), but at the same time you could also say that companies saw the waning interest in motion control and shifted priorities.

Wii FY 2011-15 million, FY 2012-10 million, FY 2013-4 million

Kinect, 10 million as of March 2011. 19 million as of May 2012. 24 million as of February 2013.

PS Move, 4.1 million as of Nov 2010. 10.5 million as of March 2012. 15 million as of November 2012.

Yes Kinect was unbundled but it still required an extra $35-400 purchase so the cost of Kinect has still been $450-500 this generation.


So late 2010-2011 saw 29.1 million total motion controlled devices sold. 2012 saw about 25.4 million motion controlled devices sold. 2013 saw about 13.5 million motion controlled devices sold. Seems pretty clear that the early start of the decade was part of a downward trend in motion controls.

Kinect was unbundled, but I'm not measuring it's performance relative to its predecessor, I'm measuring it based on attach rate to those who already own an xbox one (i.e. the people that don't have to spend the extra $400). The ps move can be done similarly with the ps4 install base. Basically, we see that the attach rates are pretty low, which makes sense if people have lost interest in them.


Based on the numbers u gave, late 2010-2011 & 2012 were similar with 2013 showing a large decline, when Wii U was already on the market along with Microsoft significantly cutting down on 360/Kinect support in favor of Xbox One. Did people stop enjoying motion based gaming or did the motion based devices stop being supported?

As for Kinect 2.0 attach rate on Xbox One, all that proves is that the people who bought Wii/Kinect for motion based gaming haven't moved onto Xbox One for one reason or another.



When the herd loses its way, the shepard must kill the bull that leads them astray.