| RolStoppable said: There's a clear implication in the OP that tilting doesn't qualify as the kind of motion controls that are supposed to be talked about here. You don't need to get up from the couch or sit upright to tilt a controller. |
OP isn't the arbiter on what qualifies as motion controls. His use of the phrase is misleading and he should have clarified properly. I won't help propogate the fantasy that motion controls were 'defeated' by the One True Controller by playing along with the charade. People should be able to differentiate between the technology in the controller they're holding and the way the game they're playing was designed to use it.
| RolStoppable said: Lastly, your examples of OoT and MM 3D are bad because handhelds never had pointers and will never have them, meaning that in both cases the implementation of pointer controls was impossible to begin with. |
I can deal with that. The other examples stand. Most tellingly, Skyward Sword using tilt controls even though it was played with a pointer controller. The same is true of the Metroid and Zelda games in Nintendo Land, right?
Anyway the likely reason tilt controls are favored over pointer controls or considered 'superior' is just because of the kinds of pointer controllers that have been made. You can use gyro in conjunction with every other type of input because everyone made regular controllers with gyroscopes slapped on. Wii Remotes & Move have pointer controls at the expense of other inputs, like a second analog stick.








