zorg1000 said:
Kinect sold 24 million from Nov 2010-Feb 2013, Playstation Move sold 15 million from Sept 2010-Dec 2012 and Wii sold 24 million from Sept 2010-March 2013 so over the course of 2-2.5 years motion based devices sold 50+ million. Basically motion based gaming was still going pretty strong through the end of 2012 and the next-gen version didn't do enough to convince consumers to spend another $300-500 for a new device. Nintendo made so many mistakes with Wii U that u can't simply blame it's sales on people getting bored of motion controls, Xbox One with Kinect 2.0 launched for $500 and released a mere 3 years after the original Kinect. |
I'm more interested in the yearly kinect, ps move, and wii sales from 2010, 2011, and 2012. Grouping them as a unit doesn't work if the transition I'm talking about occurs (and ends) during those 3 years.
The xbox one + kinect launched for $500. After a year, the kinect was separated and is priced at around $100. The fact that most xbox one owners haven't bought the kinect leads me to believe that most of them have gotten bored of motion controls.
People have gotten bored of motion controls, plain and simple. You could say that it happened because companies made more "hardcore" games that don't work well with motion control (Assassin's creed, Call of Duty, Battlefield, Skyrim, Fallout), but at the same time you could also say that companies saw the waning interest in motion control and shifted priorities.







