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RolStoppable said:
And yes, I know that tilting still exists, but that's not really what this thread is about.

Then the thread is based on a fallacy to begin with. Tilt controls are motion controls. Proposing that this

is motion controls because "I don't like it" while this

is somehow not motion controls because I don't want to use a phrase with negative connotations to describe a game I like is just willful ignorance.

If someone wants to ask why pointer controls aren't a big deal any more, the answer is because they were largely usurped by tilt controls. This is easy enough to see just looking at Nintendo -- Twilight Princess used pointer. Skyward Sword used gyro to mimic pointer. Wind Waker HD, Ocarina & MM 3D forgo even the illusion of pointer controls and commit fully to gyro. As do Splatoon, Star Fox Zero, and in all likelihood the upcoming Zelda. Pikmin is the only major pointer-controlled game that comes to mind from this gen.

Sony left the Move to die because they never needed it. They had Sixaxis, and still do. DualShock 4 has gyro. Vita has gryo. Wii U GamePad has gyro. 3DS has gyro. Mobile devices have gyro. Steam controller has gyro -- and many games on these platforms support gyro controls as an option. And as I've mentioned, the supposed future of gaming, VR devices, are literally screens with gyroscopes & accelerometers that you strap to your face. People don't want to call these motion controls because they've convinced themselves that the term only applies to things they dislike.