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1080p30 is fine. Upscaling softness should be a thing of the past. It was acceptable on CRT tvs and monitors, with LCD it has always been a pita. Of course devs have plenty other ways to soften the image unfortunately, fxaa, temporal aa, low texture filtering, bad full screen motion blur, bad dof and low res smoke effects. Tone down the complexity first instead of the resolution or image quality. But of course the complaining about games not looking next gen enough is just as loud.

When I play on PC, native display res is priority one, then lowering detail to achieve a solid frame rate. Which is way more effective and looks better than going slightly below native display res. I rather have an option to disable dof, motion blur and temporal AA in console games.

Actually 1080p is getting too low already. DriveClub bikes in first person mode is a lot harder than it should be. Switching to 3rd person makes it much easier yet a lot less fun. 1080p doesn't resolve enough detail while looking at a shallow angle at the road to get the required overview of upcoming corners.
Maybe next gen can do things smarter. Resolve what's important in 4K, let the sides that are hidden by motion blur render at quarter res.