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It depends on the game, and to say framerate is sacrificed when a game is 1080p is completely ignorant and idiotic.

1) Framerate is often tied to how fast the CPU is, and these consoles have a dis-proportionally weak CPU with regards to their GPU (When compared to previous gens). Just because it is 1080p 30 FPS, does not mean it would have been 60 FPS at a lower resolution.

2) The PS4 at the very least is MORE than capable of running all games out now in 1080p. The problem is EA and Ubisoft are often sacrificing res for more effects. Imo this is a nonsensical trade-off since 1080p is often required to see the fine details of these effects. It should be: 1) make it 1080p, 2) see what effects you can squeeze in afterwards.

3) Some games like Until Dawn have no need for 60 FPS. To say "Every" game should have this is silly.

Overall it should be:

Step 1: Make the game 1080p (NO EXCUSES)

Step 2: If 60 FPS would help (In most games it would), get it 60 FPS.

Step 3: Add extra effects, AI, and Physics until you can no longer get 60 FPS - and then stop.

The problem is they are doing things in literally the opposite order since engines and aspirations are decided first and then bog down the game. It would be nice if they could find a way to set limits and projections ahead of time without stifling ambition and creativity.



Prediction for console Lifetime sales:

Wii:100-120 million, PS3:80-110 million, 360:70-100 million

[Prediction Made 11/5/2009]

3DS: 65m, PSV: 22m, Wii U: 18-22m, PS4: 80-120m, X1: 35-55m

I gauruntee the PS5 comes out after only 5-6 years after the launch of the PS4.

[Prediction Made 6/18/2014]