Porcupine_I said:
I'm blaming DF for calling a short freeze 0fps. It's obvious what is happening, the game freezes and waits for the content to load. If it is loaded faster before the game has to wait for it to process, the freeze doesn't happen. It is not related to performance but saying the game drops to 0fps gets a lot more attention. |
Well, if the game does not update the screen for a while (say 1 second), than effectively for that second we have 0FPS. No matter the cause, if the effect is that the graphics update suffers, it impacts the frames the game displays per second - and the performance of the game.
I get it that drawing the next scene probably took far less than seond, but that's not what the user sees, the user sees how many individual distinct frames the game draws on the screen in one second. If that is impacted (and short freezes impact that quite heavily) then what is percieved as the performance of the game suffers.
It's quite logical and straightforward.








