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Chris Hu said:
HoloDust said:
zero129 said:

Plus, what people fail to realize is that the Original TR and another new TR game in the same style (Both very good games imo) was also made and didnt succeed. So Clearly most of the fans dont seem to want a TR in its original style of exploring. And the only thing thats really changed in the reboot and its sequal is the fact that now the game has took some mechinics from Uncharted such as the climping and cinematic action style gameplay but imo this is always something TR needed to evolve into and was going to in the first place.

No one takes into account the things uncharted took from TR..

What do you mean by 'it didn't succeed'? Underworld, which was last proper TR, sold 3.5 million copies - sure, those are not numbers that publishers want to see these days (since anything less than 5 millions is failure, right?), but not so bad at all.

As for what changed in Reboot - well, sorry, but you're wrong there - everything changed. TR used to be a game about exploring beautifully designed levels filled with clever puzzles and spectacular platforming and acrobatics, and as Ellie said in that EG article, Lara was fierce, clever, enigmatic, and acrobatic.

Not one thing out of all those remained in Reboot - instead we got 3rd person cover shooter with whiny, psychotic impostor who 'hates tombs'....which is all fine if the game and main character were called something else and left legacy of TR and Lara alone, but instead CD and SE decided to (ab)use the popular and loved IP.


I think you need to look up the sales numbers for the original games again before the reboot the sales and popularity where  declining in each sequel.  After Tomb Raider 2 the sales went all downhill and so did the series popularity and Tomb Raider II really didn't deserve to sell more then the first game since it wasn't a better game then the first one it was just a slightly better looking game but as far as the total package goes the first one was still better.

Yeah...I'm quite aware of sales of TR over years - annualization, while not improving engine and controls, ran TR to the ground, and AoD was its death blow. The thing is, Underworld was last game that was proper TR game, and it did sell well - so SE had a choice of making another TR game (as in actual TR game) and trying to improve on original formula, or to make...something...that has no resemblance to original, but will appeal to current mass market and slap TR name on it...so, they chose latter, which would be perfectly fine if they went with new IP, instead of abusing old one.