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Motion controls weren't accurate enough. Skyward sword was ruined for me as the wii kept confusing my slashes. It worked for flying and tossing bombs, but the general combat was annoying. They did work in sports champions, and gladiator duel was awesome, but can only entertain so long. Plus it was quite a workout, not something you want to do on a 3 hour session of dark souls. Table tennis worked the best, got old too,.

It was fine for fps for aiming, yet I never got used to running around with pointer controls. The dual use of the pointer for aiming and turning is not comfortable.

I did like it in slower games like Zack and Wiki, Tumble and Datura. It's an easy fit for puzzle and adventure games and anything point and click. But I guess it has become a dirty word and the industry avoids it now. You don't even need move controllers, the text pointer works perfectly fine on the ds4.

In the end it just doesn't add much to the most popular games, which also happen to be cross platform making any additions superfluous by default. And since those games define what people are comfortable with, it isn't worth the risk to force a new control scheme on people in exclusives. Yet VR can change all that and reset the status quo.