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Motion controls were not accurate and often times didn't act how you would expect it to. It was also relatively uncomfortable because it required accuracy that the device simply didn't have along with awkward motions of your own arm. Motion controls didn't have universal use in all games like a standard controller or for us PC people, keyboard and mouse.

I personally did like the motion controls idea but only in a few games while in the majority of games it felt like it was in the way (taking feeling of control away) and some games resorted to gimmicks just to try and make use of it when it didn't need it. Something some people don't seem to realize will apply to VR, though I think VR will be more successful in sticking around as a bit more then a gimmick but it also is not some universal feature that works well with everything.