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HoloDust said:
 

What do you mean by 'it didn't succeed'? Underworld, which was last proper TR, sold 3.5 million copies - sure, those are not numbers that publishers want to see these days (since anything less than 5 millions is failure, right?), but not so bad at all.

As for what changed in Reboot - well, sorry, but you're wrong there - everything changed. TR used to be a game about exploring beautifully designed levels filled with clever puzzles and spectacular platforming and acrobatics, and as Ellie said in that EG article, Lara was fierce, clever, enigmatic, and acrobatic.

Not one thing out of all those remained in Reboot - instead we got 3rd person cover shooter with whiny, psychotic impostor who 'hates tombs'....which is all fine if the game and main character were called something else and left legacy of TR and Lara alone, but instead CD and SE decided to (ab)use the popular and loved IP.

So true, it's more like Tomb hater. I liked anniversary a lot. It just needed to be like that with a bigger budget.
Killing 800 people quickly became boring in the reboot. It became a ridiculous cover shooter. I thought this sequel was supposed to bring tombs back but after reading the Eurogamer review it's not worth $60.

In nine optional Challenge Tombs and at a couple of junctures in the story, Lara finds herself gingerly exploring lonely ruins, gorgeous in their centuries-old decay. ... It's not the lip-service the 2013 game paid to the tomb-raiding concept, but it's still barely more than a sideline for nouveau Tomb Raider. Given the tombs' strong flavour and Crystal Dynamics' comfortable command of the form, why couldn't there have been more of them, with harder puzzles, and why couldn't they have occupied some of the space filled with empty battles and vacant scrambles in the storyline?

Either way, it's emblematic of a series that's suffering an identity crisis - trying too hard to be all things to all men, and not hard enough to be itself.

This made me lol
The game has a tendency to slip into the lifeless language of design documents: you get an achievement for collecting 'narrative assets'.


They still praise the tomb sections as the best part of the game, albeit a bit on the easy side. I've played them all, so I guess I'll get it second hand some time. Must still be better than angel of darkness at least, the one I did not complete.

The orignal and TR2 are still the best. Prince of persia sands of times took the torch from tomb raider but couldn't keep it either. It's a problem with most games nowadays, don't know what to make next, add more enemies! Forever increase the kill count. It's easy, no need to think.