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zero129 said:
Chris Hu said:
AbbathTheGrim said:
I remember when Tomb Raider was about figuring out how the hell to move forward by discovering where to jump, climb, find levers, etc. Good times.


The first Tomb Raider (1996) was good but all the other games that follwed where sub par until Tomb Raider (2013) showed up with Rise of the Tomb Raider its the first time the franchise actually has a good sequel.

Plus, what people fail to realize is that the Original TR and another new TR game in the same style (Both very good games imo) was also made and didnt succeed. So Clearly most of the fans dont seem to want a TR in its original style of exploring. And the only thing thats really changed in the reboot and its sequal is the fact that now the game has took some mechinics from Uncharted such as the climping and cinematic action style gameplay but imo this is always something TR needed to evolve into and was going to in the first place.

No one takes into account the things uncharted took from TR..

What do you mean by 'it didn't succeed'? Underworld, which was last proper TR, sold 3.5 million copies - sure, those are not numbers that publishers want to see these days (since anything less than 5 millions is failure, right?), but not so bad at all.

As for what changed in Reboot - well, sorry, but you're wrong there - everything changed. TR used to be a game about exploring beautifully designed levels filled with clever puzzles and spectacular platforming and acrobatics, and as Ellie said in that EG article, Lara was fierce, clever, enigmatic, and acrobatic.

Not one thing out of all those remained in Reboot - instead we got 3rd person cover shooter with whiny, psychotic impostor who 'hates tombs'....which is all fine if the game and main character were called something else and left legacy of TR and Lara alone, but instead CD and SE decided to (ab)use the popular and loved IP.