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Easy vote for Skyward Sword. Xenoblade Chronicles probably has the worst combat system I've ever encountered in an RPG. It's not turn based, so I don't have full control of my party, but it's not exactly an action RPG either, since I don't have full control over the actions of my own character. That middle ground that forces you to walk in circles around a monster or stay quiet watching your character swing his sword at the air while you wait the time required to use an special attack killed the game for me. A shame really, since the story seems to be really good and I liked some things like the affinity chart or that it allows you to trade items with NPCs.