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Aeolus451 said:
binary solo said:

Just took the liberty of adding a qualifier there. IMO there is much about the previous Mass Effect entries that will be superior to NMS, and hopefully Andromeda will build on those things.

One thing NMS could evolve into is stand alone spin off games based in a single star cluster, once there have been enough worlds discovered and developed. It's an [effectively] endless universe out there and making stories out of small pockets of that universe is what will keep a game like this alive for years on end.

Why would a game need to be smaller in scale for it be better? Why can't a game world be the actual size of a world or much more and still have a good story? 


What I meant with "NMS is likely to set a very high new bar for space games" is NMS will hopefully force devs that make games like mass effect (and devs that make open world games too) to build larger worlds/areas to explore or rather force the scale of those games to evolve further.  Just imagine being able to fully explore the "worlds" in a mass effect game or star wars game and have a quality story/rich gameworld. I think it's easily possible with games today but it's up to a dev(s) to set a new standard and make that push. Eventually, I think Hello Games will do that with their games. That might or might not be the case with NMS.  We'll find out though.

 

 

 

Who said anything about scale? I don't believe NMS will do anything to set any kind of bar for interplanetary epic RPGs. That's a type of space game. So far there's no scripted story I know of, and I thought that's the point of NMS. It's pretty much a blank canvas on which to paint your own story and have your adventures. So far as I can see the game mostly has scale and a sense of adventure as the principle compelling points of difference, I guess we'll see if it has anything else.



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