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jlmurph2 said:
binary solo said:
jlmurph2 said:


Looking at Amazon, the digital version of Halo 5 sold a really good amount for October. More than I've seen a digital console game for the monthly. And apparently this number isn't even counting bundle sales. There's more factors at play here these days.

Come on man, you're better than that. You can't link me to a Gaf post from a nobody and call that evidence. The Amazon information is interesting but hard to tell how significant. Still, lets say for argument's sake that H5G-D is 30%, which seems to be quite a high % and fairly rare, and possibly unprecedented for a major AAA release. It puts total US first week at just short of 2 million, if this rumour is correct, which is 20% lower than the 3 main Halo games on 360. If the digital numbers are going to totally make up the difference to past Halo games then the digital % needs to be 60% of Physical. That is massive and I doubt the digital % is over 50%.  So relative to past Halo games Halo 5 is going to be down by a reasonable margin even with digital sales factored in.

What does this tell us? It tells us Halo 5 sold well, but at least with Halo 5 it isn't the driving force it used to be. It also suggests MS needs to start thinking about something else as a premier franchise. Halo can continue to be produced but if they want 1st party games to be part of making substantial hardware gains they need a new powerhouse franchise as well as putting out regular smaller impact games that have a cumulative effect.

You're comparing Halo 5 sales to the Halo 3 days when COD was starting to get it's mass appeal and sold like 1.5m in it's first week WW. And then to the days when Xbox 360 had 43m sold with Halo Reach and 71m sold with Halo 4. To only look at "Oh these Halos sold more" is not a logical way to look at it. I'm sure if XB1 had 43m sold Halo 5 could sell more than Halo Reach and if it had 71m then Halo 5 would sell more than Halo 4.

It doesn't work that way. In the USA Halo's sales have been more or less static since Halo 2. And globally it didn't grow by nearly the same amount as 360 growth over Xb og. Halo sales did not grow in proportion to hardware sales gen on gen, so the lower Halo 5 sales has very little to do with the install base. The Halo demographic is largely gamers who bought Xb og, and therefore Halo is fairly install base immune. As long as the install base is substantially over 10 million Halo will sell Halo numbers.

The rise and rise of CoD is significant, but it seems CoD is well off its peak too. So if CoD was a negative influence on Halo sales, that ibnfluence should be diminished for Halo 5. All that aside the fact remains, the Xbox brand is considerably diminished compared to last gen, and also the Halo brand appears to be somewhat diminished. This means Xbox can't help Halo 5 rise back to it's glory days, and Halo can't help Xbox rise back to its glory days. MS needs to look elsewhere.



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