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Snoopy said:

The sales from OP that we are going by said about 1.5 million in the US in about half a week.  It will be over 2 million not including digital and worldwide sales. Halo 4 sold 3.8 million in it's first week world wide. All it needs to do pretty much is gather 1.8 million from worldwide (outside of U.S.) sales and digital. That isn't too hard and again, my next sentence clearly talked about software attach ratio. Halo 4 had the luxry releasing on a console with around 80 million sales while Halo 5 came out around when Xbox One sold about 15 - 18 million. Reality is Halo 5 is doing better then Halo 4 but not as good as Halo 3 obviously because it had no competition.

Going over 2 million worldwide without digital is a stretch because the XBO is not performing strongly outside of the US/UK in comparison to the 360. The only non-US/UK market where Halo 5 managed to chart high was Germany. It might have charted high in France, too, since that is also a pretty big EU market. Other than that, nothing much. For instance, it failed to reach the Top 10 in Spain and I expect nothing different for the rest of Europe.

There isn't much incentive to buy the digital version of Halo 5 because it is more expensive than the physical disc unless you are getting the LE bundle. However, the bundle is very very expensive and it failed to sell out according to Abdiel. Heck, it is still readily available on Amazon.

Lastly, your userbase argument still doesn't work. Halo 3, Reach, and 4 launched at similar numbers in spite of such large differences in userbase when each game launched. The fanbase didn't really grow after 3, but it was maintained very well.