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Gameplay-wise, I liked the time-travelling mechanic in Zelda: Oracle of Ages, and towards the end of Chrono Trigger as well. It was interesting changing some little thing in the past, and watching it have a big impact in the future. It also liked creating paradoxes by taking something from the future, putting in the past, and then having it become the source of whatever I took in the first place. *mind blown*

On that note though...I'm usually not a big fan of it when it's used in part of the narrative. Too much potential for convolution...unless they decide to play it safe with the existence of multiple timelines. And even then it can still get pointlessly complicated. I'm sure there are good examples of this being implemented, I just can't think of any good examples where I enjoyed it.



NNID: Zephyr25 / PSN: Zephyr--25 / Switch: SW-4450-3680-7334