| RolStoppable said: Indifferent. Open world games usually fail to satisfy because they consist of lots of different pieces of which none are great. Due to their scope and size, development teams are split into smaller teams that work on individual parts. This in turn usually results in games that lack in coherence. Open world games boast with lots of content, but so much of it is utterly forgettable. |
Exactly what I came here to say. I've played a relatively small number of open world games (Fallout 3 + NV, a couple of the GTA games, I've watched my partner play a lot of The Witcher games) and they generally seem to suffer from being "jack of all trades, master of none". It's not that they've looked bad, exactly, but they've had lots of chunks that felt merely adequate and not a whole lot that felt like it was truly great.








