DakonBlackblade said:
I dislike most open world games cause they often lack a proper tale or a sense of purpose, devs give you an open world (and theyre getting more and more megalomaniacs, making the worlds bigger each time, wich mostly make everything worse cause its impossible to keep things fresh in a world the size of Skyrim for example) and say hey go explore, to wich i ask "why the hell ?" give me a reason, make my character part of this world, show me how he itneracts with ppl and how ppl interact with him, why should I go kill the same cave troll in 10 diferent caves that look incredibly similar ? Just because they are there ? |
The Witcher 3 would have been better if it had followed the structure of the first 2. I haven't played the first one but had a lot of fun with multiple playthroughs of The Witcher 2. The completely different paths is what I missed in The witcher 3, plus the story got drowned out by all the busy work. There were too many repetitive quests, too many things trying to distract you, too many crafting components, too many similar looking villages, too many similar looking npcs. It was all the open world stuff that dragged it down. I didn't really care for the story anymore after getting to Novigrad. Exploring the skellig isles was fun, yet there was zero pace to the story anymore and it just became part of the ever growing todo lists.
The story did return for me when I got back to Kaer Morhen. That was a good area for both exploration and story. After that it went downhill again unfortunately and I was glad when it was finally over. Although I enjoyed it at the time, It's not a game I'll ever consider replaying.
Many open world games feel more like a temporary addiction than actually enjoying an engrossing story. I like the well written sidequests and can't wait to see what fun things can be discoved in Fallout 4. I enjoyed the different story paths a lot in Fallout NV. Yet at the same time I'm already tired thinking of all the levelling up, looting, selling, crafting and now also town building that comes with it. When can these games mature and not rely on dopamine effects from watching numbers increase.







