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DakonBlackblade said:
LipeJJ said:

Very few, they're basically the ones that didn't make the open world their core like Shadow of the Colossus, Ocarina of Time, Souls Series (if you consider that open world), etc. Out of the "core" open world games, the only exceptions are: all open world, GTAs pre V, all Elder Scrolls and probably AC2. Even tho these games were repetitive, they felt special and unique for the time.


Im sorry but Witcher 3 main thing is definetly not its open world, the game is all about its tale and the characters interactions, even the small sidequests flesh out its characters and show how Geralt react to the world and how hes constantly making hard choices, the bigger sidequests could be the main quest and you wouldnt even notice a difference, thats how good the quest design is in the game. The Open world is the way they found to tell the tale but itd have worked just as well if they had structured the game like they did Witchers 1 and 2. Thats exactly why I think Witcher 3 is the best open world game ever, because its not about the 700 similar looking caves with a couple of drowners inside them at all, its about how Geralt interacts with it all.

 

I dislike most open world games cause they often lack a proper tale or a sense of purpose, devs give you an open world (and theyre getting more and more megalomaniacs, making the worlds bigger each time, wich mostly make everything worse cause its impossible to keep things fresh in a world the size of Skyrim for example) and say hey go explore, to wich i ask "why the hell ?" give me a reason, make my character part of this world, show me how he itneracts with ppl and how ppl interact  with him, why should I go kill the same cave troll in 10 diferent caves that look incredibly similar ? Just because they are there ?

The Witcher 3 would have been better if it had followed the structure of the first 2. I haven't played the first one but had a lot of fun with multiple playthroughs of The Witcher 2. The completely different paths is what I missed in The witcher 3, plus the story got drowned out by all the busy work. There were too many repetitive quests, too many things trying to distract you, too many crafting components, too many similar looking villages, too many similar looking npcs. It was all the open world stuff that dragged it down. I didn't really care for the story anymore after getting to Novigrad. Exploring the skellig isles was fun, yet there was zero pace to the story anymore and it just became part of the ever growing todo lists.
The story did return for me when I got back to Kaer Morhen. That was a good area for both exploration and story. After that it went downhill again unfortunately and I was glad when it was finally over. Although I enjoyed it at the time, It's not a game I'll ever consider replaying.

Many open world games feel more like a temporary addiction than actually enjoying an engrossing story. I like the well written sidequests and can't wait to see what fun things can be discoved in Fallout 4. I enjoyed the different story paths a lot in Fallout NV. Yet at the same time I'm already tired thinking of all the levelling up, looting, selling, crafting and now also town building that comes with it. When can these games mature and not rely on dopamine effects from watching numbers increase.