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I don't know, guys. I support BraLoD here.

People mostly made the distinction about JRPGs and WRPGs because outside some games back in the SNES/N64/PS2 era, RPGs made in Japan followed almost the same basic pattern (turn-based, fancy companions, fixed Main Character, unique medieval/fantasy setting...), and WRPGs did so too (real-time, D&D-inspired combat system, customizable Main Character, more grounded in "reality"...etc). It was easier to tell a distinction given the place of origin.

We've now come to a time were those terms are meaningless. Reiterative. Should we call Dragon's Dogma a WRPG? Should we call Child of Light a JRPG? Who knows, but I think we shouldn't; those are games that simply take as inspiration those original basic patterns from different places of the developer's. Dragon's Dogma is still a JRPG because it's made in Japan, and Child of Light it's still a WRPG because it's made in the west. The basic patterns from the place of origin has definitvely warped, just as gaming isn't nowadays the same as back in the PS1 days.