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rolltide101x said:
Zekkyou said:

I think his comment was directed at it being 720p, not the existence of a gap in general. The PS4 is a fair bit more powerful, but not 720p vs 1080p more powerful (a difference of 125%). When we see a gap like that it's usually because of a secondary factor, in this case Unity.

Where do you come up with that number? It requires double the power to push 1080p vs 720p. But you are correct a PS4 game should not be 1080p and the XBOne 720p based strictly on the GPU. The Ram is another matter entirely

The ram in combination with the GPU probably compounds. ESRAM can help close ->part<- of the power gap if the code is specifically designed to use it. The problem is the small amount the XB1 has isn't enough to be accomodating to most developers. However, his comment was specifically about the GPU.

720P = 921,600 pixels.
1080P = 2,073,600 pixels.
Difference = 1,152,000 (which is 125% of 921,600).