sabvre42 said:
DM235 said: From reading the article, the issue doesn't seem to be the XBox One, but rather the poor optimization in the Unity engine for the XBox One. Technically, Microsoft can send in an engineering team to Unity and help them squeeze all they can out of the software, but that is something that the Unity team should probably be doing. |
I don't think you really paid attention to the rationale. It wasn't the RAM (which the gap can be lessoned by optimizing the ESRAM), but instead, the GPU. The XB1 plain and simple has a worse GPU than the PS4. When people say that the PS4 has 50% more compute units, thats not fanboy made up bullshit; it's the god honest truth.
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I think his comment was directed at it being 720p, not the existence of a gap in general. The PS4 is a fair bit more powerful, but not 720p vs 1080p more powerful (a difference of 125%). When we see a gap like that it's usually because of a secondary factor, in this case Unity.