taus90 said:
what??? doesnt every console since past three gen came with the ability to connect to the internet or are you saying its because of Sega's decision to include modem dreamcast failed??. what i understand from your statement is that a consoles ability to connect to internet died with dreamcast! which is not true.. so based on that even if psvr fails there will be someone else who will succeed, just like dreamcast and onlineplay.. and if vr does succeed inspite of Playstation VR failure, I bet sony would risk releasing Ps5 without PLaystation VR 2. |
Wait, thats not what I meant.Dreamcast failed for many different reasons, but my argument was that, if innovation was the only thing a console(or in this case an acessory) needed to succeed, then the Dreamcast wouldnt have failed.For all its errors, Sega was ahead of its time putting online interactivity in it.But its errors ended up making it a failure.And I think its a similar situation for the PSVR.
Now, dont get me wrong, Sony didnt make any mistake with the tech itself.It looks amazing, and the level of immersion it can provide, by what i hear, sounds incredible(I myself wanna try it someday).But if it isnt viable financially it wont succeed.If the price was for the whole package, like a normal console, then I could see it working.But as an acessory?That also requires to buy a PS4?I understand that this is more aimed for people that already own a PS4, but those people wont be happy to play an addicional 300 dollars just to use an acessory, and an unproven acessory at that(by unproven I mean something thats new to the mass market).I truly hope it has its own level of success, but I just dont see it.
And by the way, even if it fails, it wont go away.It will eventually come back when the technology is cheaper, or sony(for example) tries to bundle it with a future console at a reasonable price.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1