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binary solo said:

 mean by highest attach rate. This is the actual sentence in the PR "With the highest week one attach rate for a Microsoft first party title on Xbox One ". They don't say attach rate reltaive to console LTD. They may mean attach rate relative to console sales in the same period. Which lets say for argument's sake and for ease of calculation is 3 million games / 300K consoles meaning an attach rate of 10:1. That is one possible interpretation of the attach rate statement. And of course by that metric the Forza attach rate is pretty shitty at about 0.3:1 since it launched on the Xb one launch week.

So we don't even really know what MS means by attach rate. If they actually mean attach rate relative to console sales for the week what is the best so far? And does that give us a number that is within the realms of possibility?


Reading through it again I bet you that's exactely what they mean. During the Halo 5 launch week MS sold X copies of Halo 5 for every Xbox One they sold. That's how retailers meassure attachment rates, so I'd be surprised if that wasn't how MS was meassuring it.

 

Needless to say the PR surrounding the launch of Halo 5 has been confusing, and we won't really know much about how it did until NPD.



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I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.