hudsoniscool said:
binary solo said:
Based on MS's PR. On the assumption that no other Halo game sold 4 million in its first week (which I don't think we know absolutely, but it seems to be a reasonable assumption based on the information we do have, no matter how accurate we think it is). MS would without doubt be highlighting that Hal 5 sold more units than any past Halo game. While it is very plausible to imagine MS not mentioning actual sell through if Halo 5 sold an average amount (i.e. about 3.5 million) for the Halo franchise, if Halo 5 actually sold the most of any Halo game there is simply no way MS would not mention such fantastic, amazing and completely unexpected news. It would literally be the biggest gaming highlight of the Xb one generation to date. You don't hide that sort of information behind total revenue, player hours and req acquisitions.
So, unless you think a 4-4.4 million opening week is average for Halo rather than a new series record, about as certain as it can possibly be that Halo 5 sold less than 4 million over its first 7 days. Do you think 4-4.4 million opening week is average for Halo? If so then sure you have a rationale for concluding that this could be the sales number for Halo 5.
There is one consideration of course. The difference between what VGC will publish as week 1 and what MS is announcing as week 1 is Sunday, and to a lesser extent Monday. Can Sunday and Monday cause Halo 5 sales which are probably somewhat behind the VGC week 1 of Halo 3 (the current VGC Halo week 1 record holder) to go over 4 million? That's a pretty interesting question. The thing is, if Sunday and Monday gets Halo 5 over 4 million, then it means Halo 5 VGC week 1 + 2 will most likely be above Halo 3's Week1+2. And that is very hard to believe.
Despite how much people like this game and want it to succeeed are we really going to stretch credulity to the point where Halo 5 has the best sell through of any Halo game? Bearing in mind that according to most non-VGC reports Halo 5 is the lowest or near lowest selling week 1 main Halo game in the UK, which is Halo's number 2 market.
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4-4.4 million would be crazy good. About 3.5 million would still be a lot for it considering the x1's situation.
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Anything above 3 million will be a very good result, and with all manner of permutations that can be estimated from the MS PR a figure North of 3 million is within range.
What I wonder is what they actually mean by highest attach rate. This is the actual sentence in the PR "With the highest week one attach rate for a Microsoft first party title on Xbox One ". They don't say attach rate reltaive to console LTD. They may mean attach rate relative to console sales in the same period. Which lets say for argument's sake and for ease of calculation is 3 million games / 300K consoles meaning an attach rate of 10:1. That is one possible interpretation of the attach rate statement. And of course by that metric the Forza attach rate is pretty shitty at about 0.3:1 since it launched on the Xb one launch week.
So we don't even really know what MS means by attach rate. If they actually mean attach rate relative to console sales for the week what is the best so far? And does that give us a number that is within the realms of possibility?
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