starcraft said:
thismeintiel said:
Arkaign said: I would hope MS sold well more than 200k X1's for Halo week. It's literally the flagship series for the brand, and this is the first mainline entry for the console. We as currently set have no idea on the splits, or what is included. MS could be super creative and include non-H5 bundled X1s sold in this timeframe due to the (admittedly VERY probable) possibility that someone buying a $349 X1 during Halo week is probably buying it to play Halo 5. $349 X1 + $59 Halo 5 is the cheapest way to do it anyway, not everyone wants to pay $500 for LE. As for the rest : REQ Pack sales, Controllers(?), Headsets(?), New/Renewed XBLG subs, etc, could all play a part in the quoted $400M number, or they might not. 5M+ 1st week sales are exceedingly unlikely given the X1 install base and accredited insider info from vetted people such as Abdiel (who on Neogaf/Bish certified, and a long history of great retailer info) that indicates that Halo 5 sold very well, but not particularly amazingly. Add in Amazon rankings, and it's all pretty muddy. NPD will tell us a lot, but at the same time, may not really be enough either. Halo 5 will EASILY be the #1 software debut of the year so far, even without digital included. The smart money is that H5 is a success on it's own terms (2015 console/FPS/platform realities considered), but will do less sales than Halo 3 or Halo 4. Not a disastrous falloff, but as we all know, there are ups and downs to everything. It would have been interesting to know the Halo 3 first week revenue totals if the same items were included (hardware, misc merchandise, etc). |
It definitely didn't do 5.2M+ as starcraft suggests/calculated. There would be no reason to include all other numbers in the PR, as 5.2M would make it the best selling Halo according to VGC. Something very unlikely given not only the PR spin, but also the hours played and lack of number of MP players given, which previous Halo PR has included.
Given the XBO's state outside of the US and UK, it would also mean that US and UK would have to do some heavy lifting to make up for lack of interest/sales in those countries. We already know UK didn't do any of that lifting, so are we saying that Halo 5 crushed it in the US? While I'm sure it did great in the US, I highly doubt it crushed it like it would have to.
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Again, my calculations were based off the notion of very high console sales, with a great deal of potential for fluctuation.
But as you'll see from the various posts throughout this thread, MS has previously focused heavily on revenue figures, even for games we ultimately know sold very well first week.
Additionally, the 'anglo' nations have always been the mainstay of Halo sales.
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It must also be calculated with no LEs or CEs sold. 5.2M with sales only coming from the standard game would already put it at $312M. With LE and CE at $99 and $199 $249, that must move it much closer to $400M all by itself.
And yes, they have focused on revenue. Of SW. But, if your number is correct revenue would be $312M, more with LE and CE, in just a week would make it the largest launch of a Halo game. So, why include all HW and Req packs? Simple. The sales are nowhere near 5M, so they had to add them in to get to $400M.