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hudsoniscool said:
binary solo said:

If MS is adding the 45 million req packs into their $400 million revenue then that takes a large chunk of the $400 million out of the equation for game sales as well.

Also, according to VGC Halo 3 took 4 weeks to reach 5 million, and 5 weeks to reach 5.2 million. Reach also took 4 week, Halo 4 also took 4 week, but of course Halo 4 had digital as well. But still, there is no way any of the previous Halos got anwhere close to 5 million in the first week with or without digital sales added to VGC.

I guarantee if Halo 5 sold 5 million copies in the first week MS would be putting that up in the biggest brightest lights in every gaming publication in the world. They have not, ergo Halo 5 did not come anywhere close to 5 million week 1. If the game sold 4 million week 1 that would also be a record and it would be being hailed as a massive achievement. Therefore I say using revenue as a basis for guessing number of games sold is highly unreliable.

More than likely, because unit sales have not been mentioned at all, the game sold under 3.5 million week 1. While that is far from being disappointing, it is also not a number that can inspire and amaze, because the previous main entries for Halo all did better. Disappointing for a Halo title would be under 2.5 million. Sales between 2.5 and 3.5 million appears to be the ballpark. 

Considering total hours played in that first full week, 3 million is a pretty reasonable guess I think. ~7hrs average total play time per game sold, factoring in shortness of campaign and many people not playing the whole campaign, or even any campaign, seems like a reasonable guess. If anything ~7hrs total play time per game sold feels a bit low. But I think kowen may reflect a significant number of Halo fans, i.e. the fanbase is ageing as a large number have been with the fanchise since the original game, and as we get older we have less time we can devote to gaming. I would be surprised to see VGC publish more than 2.5 million FW. The difference being that there are 2 sales days not accounted in VGC's week 1 data compared to MS's "first week" PR, and there are digital sales VGC doesn't count.


I sure at least 90% of those req packs were earned for free. Between me n my friends we probably got 200 req packs and we didn't spend a dollar. Also they give u req packs when u level up and complete commendations. I probably got 20.

Interesting. So revenue-wise Req packs may not be significant. But what can we guess as the average number of req packs per person who has played Halo 5? If that is 20 (e.g. you represent the average player). Then that puts Halo 5 at ~2.25 million people who have played Halo 5, which puts actual Halo 5 sales below 2.25 million. If the number is 10 then that puts the numebr of people who played Halo 5 at 4.5 million, and sales are something below 4.5 million. If the number is 5, then that puts number of players at 9 million and Halo 5 sales something below 9 million. If between you and your buddies you collected 200 req packs, how many req packs per person is that? Do you consider yourself and your buddies roughly average Halo players or do you think you are a little more obsessed with playing Halo than your average Halo player?

Again, using some critical thinking with the MS PR, it is highly unlikely that Halo 5 broke unit sales records, because MS would have said as much. So the average number of req packs per game sold is definitely going to be more than 10, and probably more than 15, and possibly upto 20, and potentially more than 20.



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