enrageorange said:
Halo 3 sold 3.8mil week 1 and had 40million hours of play. = 10:30 hours of playtime per sale Here are Halo 5's sales assuming it had Halo 3 like playtime, Halo 4 like playtime, and playtime continued to decline. Halo 5 has 21 million hours of playtime at 10:30 hours per sale => 2mil sales week 1. Halo 5 probably had between 2 and 2.8million sales. I would say those sales are pretty mediocre but the decline is less than 50% from Halo 4. People who expected Halo 3 like numbers were expecting too much. Halo: Reach and Halo 4 only managed their sales due to the massive install bases. Halo 3 sold so well on a tiny install base because it was the most played multiplayer game till MW2 came out. Nowadays battlefield, call of duty, destiny, halo, and heck even GTA are all fighting for the multiplayer fps userbase on the xbox one. |
That makes sense. The game play time decline wasn't really there though. Halo 4 stats were for 5 days, so 1:30 hours per day per sale for Halo 3, vs 1:40 hours per day per sale for Halo 4. Of course there are other factors. More people play online today, no more offline co-op and the fan base has grown older and probably has less time to spend with the game on a daily basis. So a higher percentage of copies get played online with likely less hours per copy. Hard to tell.
Yet that older fan base also has more disposable income to spend on the game. Revenue is what matter in the end for MS, although more unit sales are also good to keep a franchise healthy.
Btw, more people played Halo 4 online the first 5 days than it sold copies in the first week? Are those Halo 4 sales numbers accurate?