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Aerys said:

He didnt translate all the interesting informations, here the rest if you want to put it, i dont translate often but since it's Dreams, it deserves it :

Our first question is to know " How do we create a dream ? " To this, Alex answer we will be able to create absolutely anything we want from a basic model ( geometrical shapes)

We wonder then if it wont be too hard for casual gamers ?The answer is no. Of course, not eveyrone has an artist soul, but Dreams offers to put a tag (« car », « tree », « house », etc…) on each object so they can reinforce a library opened to anyone who wants to use it.
The gamers wont be forced to create objects by themselves, instead, they will be able to look for others creations. Moreover, they will also be able to ask for help to the community : for example, they will be allowed to ask a home in a particular style and wait to see the creations we make for them.

But what happens when someone update a creation already used by other players ? MM planned everything : If someone updates a creation, a message will appear in real time for other users « This creation has been updated, do you want to keep the former version ? ».

We then talked about activities, could it become boring if we just have to walk watching others dreams ? The answer is no because the game offers much more than this ! If for example, you create an object "car", the engine will automatically detect it's type and will make it dynamic... So, we will be able to drive it.




That's it, you already have the rest


The amount of background work that this engine is going to need to do is going to be immense. I'm so excited for this game and I trust MM but damn, a lot of things need to fall into place for this to be the game we're all hoping it's going to be.



Bet with Adamblaziken:

I bet that on launch the Nintendo Switch will have no built in in-game voice chat. He bets that it will. The winner gets six months of avatar control over the other user.