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captain carot said:
Nope. It's not a 'fair' comparison.

Or would you please show me a 1985 PC that could actually run Kings Quest 5?

Minimum System Requirements for the game:
http://www.sierrahelp.com/Games/KingsQuest/KQ5Help.html

Minimum is a 1985 386, 2Mb of Ram, VGA Graphics.

You would have been running it at a lower resolution though, maybe missing full wav based sound and you would have to endure long loading times. But it would still run.
Unfortunatly, can't find video evidence of someone with a PC that old running it, most people these days run it in DOS Box or in a VM and nor do I have a system that archaic available either.

Graphically, the game would still look better than the NES version.

captain carot said:
The Doom on an average PC back then:
https://www.youtube.com/watch?v=3fcPxAO1FeU

Note that those SX usually missed a mathematical coprocessor (FPU). My DX50 was way faster though still had issues sometimes.

A 486/386 wasn't what the PC was fully capable of on Doom's release.
Doom was released in 1993.
The SNES was released in 1991.
So you would expect to use a PC that was released in the early 90's. Like...  The 486 50mhz.
https://www.youtube.com/watch?v=zVU1ZyYIWUE

Which handled Doom just fine. Again with higher Object and Wall resolutions than the SNES too.

Something to keep in mind though is that on Doom's release the Intel Pentium first arrived, using the Socket 4 interface.

captain carot said:

I could show a video with Rayman Legends running 1080p60 on Wii U, PS4 and Xone. Conclusion, all three have the same speed. Wouldn't make sense though.

Except the PC isn't limited to 1080p 60hz. What about 4k? 5k? 120/144hz?


captain carot said:

Or i could show SNES games with massive parallax scrolling, transparency effects and zooming effects a PC around 1990 could hardly handle or not at all.
At the same time i could show Starglider 2, a 1988 game the SNES could've hardly handled without a SuperFX chip.


The PC could do Parallax scrolling. It just wasn't ever used as the vast majority of systems didn't have hardware support.
However it could be performed in software.
And there were other hardware based work-around which allowed you to achieve a similar effect. (I.E. Tiled Approaches.)
Moon Patrol from 1983. - https://www.youtube.com/watch?v=QFA8ZI1iX_c
Commander Keen. - 1991. - https://www.youtube.com/watch?v=YUyQSfKRU1w
Here. Take a look around. - http://qalle.net/dosgames.php

You could also get a PC with a Blitter Chip which gave you hardware accellerated Parallax Scrolling on the PC.

Transparency could be done, just not in hardware, that kind of support didn't occur in hardware until the 3D revolution in the mid 90's.

Matrox though, specialized in 2D accelleration, they had the best 2D hardware well into the 2000's.

captain carot said:

I've done all that shit like installing a f...ing mouse driver making start discs because of not enough free 640K memory, knowing my sound cards DMA and IRQ for game setups...

At the same time i played on SNES, Amiga and other systems. I still know the pros and cons of all platforms back then very well.

Or how fast my heavily overclocked Celeron B was outdated even after changing my TNT2 for a GeForce.



Not really relevant to the topic at hand. But I was also there. I remember having a Celeron 300A which happily overclocked from 300mhz to 450mhz with the flick if a switch.
Or when Cyrix and IBM made x86 processors.

I remember upgrading an old 486 to a full-blown pentium with the use of a special adapter.


captain carot said:


Now, another comparison Hi Octane on a Pentium 200 vs Wipeout...

https://www.youtube.com/watch?v=oT-klOes3Es

https://www.youtube.com/watch?v=ukOU1FpKTOM

Thing is the Pentium 200 came out mid 1996.

Another Comparison.
Tomb Raider. PC vs PS1.




--::{PC Gaming Master Race}::--