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I'm against the idea there is a way games should be (even in order to make the most of the medium). I mean I like playing real-time strategy online, no story, competitive, with a lot of freedom in what you do, etc. And I also like Uncharted which is the exact opposite, offline, story-driven, and not competitive. A good game is a good game, that's all.
As for Heavy Rain, I liked it, really, but I had a story that didn't make any sense (someone is in jail for good and then he's out without any explanations, to meet an other guy that died just 2 scenes before), and everything was pretty random. Even it was better done, I've never felt the game was better than if the same development effort was put on a single story, which should have given a longer game, a better story, and a better gameplay. Still I'm not saying there is a way to do games, but I agree it felt like a game smashed into sub-scripts.