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Tachikoma said:
d21lewis said:

*snip*

When a girl tells you size doesn't matter, it's to make you feel better about a small penis.
When a gamer tells you size doesn't matter, it's to make themselves feel better about the side of their games.

Put it another way, who, at all, would complain if Halo 5, MGSV, Order 1886, Destiny, etc, had more story to them?, nobody, on the contrary, everyone would label it a positive. So if we all virtually unanimously agree that more story and a longer campaign is better, it seems unfathomable that we couldn't agree that a short story or campaign is worse, but people do, because it's a defense mechanism.

Frankly, Id rather games with a story to tell, do so with a minimum of 8 hours, and not spend those 8 hours on cutscenes, bulletsponges or retracing steps through old portions of the map (yes, im looking at you, ODST).

I'll just use one franchise as my example (all opinions, of course)

There's a sweet spot balance between gameplay and story. MGS3 hit it perfectly in my opinion. MGSV had too much gameplay (and padding). MGS4 had to much story.