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Knitemare said:

I consider myself a graphic whore.

Having said that, more important than the 720p, 900p or 1080p is if the game graphics look real. And by this I mean, i can cope with a game that has 720p over a game with 1080p as long as the animation, shadows, movement of the characters look real. Of course, in games like cell shaded for example, you cannot expect real, so there is where pixels really get important to me, but in the end, for anime-like video game, you dont need that much resolution.

So in response to your question, 900p its ok with me as long as the game plays nice and looks the closest possible to reality.

Would you be fine with 480p if that makes real time ray tracing possible?
It's a trade off between level of detail and the resolution to be able to show it. You can have long draw distance with high detail objects, yet if that gets lost in upscaling fuzziness than what's the point. Too high res can also diminish the 'realness' factor. Last gen's remasters certainly run well, but you can also easily spot all the low detail model and building meshes. Also this gen, Infamous SS was a bit of a mixed bag to me. The foreground looks very nicely detailed yet the background is always out of focus, I guess to hide the lod transitions. The feeling that the fore and background don't quite fit never went away.
I do prefer not having any upscaling fuzziness though. Better have some things sharp than none at all.