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On Legendary the campaign length is comparable to Reach or Halo 3, definitely longer than Halo 4 but not twice as long. Putting that aside, the real issues IMO are the recycled boss battles, the story not being accessible without SOLID lore knowledge and ending the campaign as if you were half way through.

The plot has great potential (although I was expecting and hoping for a "Master Chief Gone Rogue" plot) but alone it's easily the weakest of the franchise. However, the levels are fantastic and have huge replayability value for a shooter (minus the recycled boss encounters).

Can't agree with Joe on multiplayer though. Where Halo 5's plot is the weakest, MP is the strongest.

His score seems to be heavily influenced by the (ATM harmless) microtransactions and the fact that splitscreen is gone (is it really 343i's fault that the One isn't strong enough?), which isn't fair IMO.