Zekkyou said:
It's worth noting that a big reason for the bolded is that 2009 was the last time R&C got a proper traditional retail focused entry. The closest it's had since then was A4O in 2011 (a spin-off), and ITN (a short epilogue entry). I'd be quite surprised if the new R&C didn't outsell both. Ignoring that though, i agree that which will win in sales it's clear cut. I'm personally expecting R&C to win in the end, but how well both do will depend a lot on how hard Sony and Nintendo push them, and how well they're received. |
It helps that they haven't had a traditional retail Ratchet game that was finished on time since 2007. That's sort of what I was getting at since CiT was horribly rushed and should never have been $60 to begin with. It being released in Broketober near Uncharted 2 with no marketing didn't help; Sony really screwed IG several times last gen, most notably with Resistance 3, to the point that I don't even blame them for trying Fuse and becoming a true third party.
Alkibiádēs said: What a nonsensicial comparison. They're completely different genres for starters. Second of all, one is an AAA budget game while the other is a low budget experimental game meant to pad out the Wii U's library until the NX finally arrives. |
Ratchet's sharing a very low budget with the movie. Like, the DreamWorks quality movie and one of the prettiest games ever made to date are sharing a budget that's lower than the cost of getting Kate Upton for a mobile game's commercial. Rockstar could sneeze and spend more than Insomniac is working with here. Most estimates have the game at $15 million, which is about half the current average.
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