daredevil.shark said:
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I've played both as well, but apparently my opinion didn't count. The reason why Splatoon's maps are small is because you have to paint the territory and it's only 4 vs. 4. Any bigger and the game would get boring without action. I'm not surprised most people are ignorant about game design though. Bigger doesn't always mean better. Nintendo enthusiasts don't go overboard on it. Your hindsight is amusing as most non-Nintendo fans predicted this game would bomb, but apparently now it was soooo obvious it was going to sell 3 million+ because of "droughts". Strange how not every Nintendo game succeeds like that then... The thing is, Splatoon is original and creative. PvZ: GW is a generic third person shooter without a campaign. The game's online will be a desert once the sequel comes out. Which already looks more promising than the first game to begin with.
You had to turn psvita voice chat on? Ever heard of Skype?
"The strong do what they can and the weak suffer what they must" - Thoukydides